I once worked in the video game business. Hopefully, with time a medication, I'll get over the nightmares :). Jokes aside, I was there as a software developer and I was secretly dreaming about introducing (in that studio) the use of sculpting during the character design phase. Finally, around 2009, the timing was right and during the design of a new game, I started working on the main character of a dinosaur game, a T-Rex!

My goal was to have the T-Rex stand in a dynamic pose without the tail touching the ground.

Sadly the game was cancelled during design. I never had time to go beyond the basic shape. My next step would have been to add the front legs and skin details. It was fun while it lasted.